Profile: ‘Ardnog Squigtamer

 

"An DIS little squiggy goes RARRGNASHCHOMPBLARRRRG all da way 'ome."

Hailing from the Grotonnian satellite township of Gnashville, Squigtamer is a rare example of a genuine goblin success story. He made his fortune as a highly successful squig trainer, with some dozens of champion gnasher squigs emerging from his stables. Having amassed significant wealth on the face-eating circuit* he came to the attention of the king of Grotonnia and now oversees the royal stable on those occasions when the king does not like, trust or remember the name of the official Royal Squig-herd.

His days as an active trainer are largely behind him and the majority of his time is now dedicated to his popular Gnashcar team.

A point of some interest to scholars of Grotonnian lore - all two of them - is that the word 'Nog' is in fact dwarfish and has no roots in any branch of the goblin language. Such nomenclature is highly unusual in goblin society and considering the historic animosity between goblins and dwarfs is normally intended as an insult. In this instance it is unclear which party is expected to take the most offence.


*The famed Orc face-eating contests require a constant supply of squigs. Enterprising goblin hustlers will sometimes challenge Orcs to eat their squigs, on the basis that if the squig wins then the goblin gets to keep all the deceased Orc's possessions. Such goblins have an extremely short life expectancy, but those who survive invariably become exceptionally rich.

The Celestial Navigation of the Tallowlands

In common with many pocket planes, the Tallowlands are not bound to a particular realm. Occupying, as it does, a fold in realmspace, the world drifts on the ether-currents in the vast sky-ocean between the realms.

It is unknown how the world came to exist detached from the Great Spheres, but travellers through the realmgates occasionally bring rumours of other such worlds floating in their own autonomous pouch of existence.

Scholars have devoted years - lifetimes, even - of study to codifying the exact nature of the world's relationship with the surrounding cosmos. The most widely-accepted theory was first proposed by the great cosmochronologician von Marrison in his seminal treatise Astralle Weekes:

"That the realms are mighty cannot be questioned. But none sits so far above the rest that it can capture this world of ours for its own. Instead we travel an infinite circuit between the realms, sharing in the powers of each as we pass near.

Seasons hinge on our proximity and facing; indeed, as one side of the world turns away from a realm, another side shows itself to the sphere. Thus, as we face, say, Ghyran, do our forests bloom and our orchards blossom. Then, as our attention turns to Hysh we find our days stretch on in unbroken hours."

In short, it appears that the world's position between the realms directly causes its seasons and climates. This idea was expanded by the lizardman philosopher Tinkenhat in his sandstone carvings - now fully eroded but quoted at length by de Robilant in his Histories

"To us they seem so near as to be moons yet to them we are but a distant speck, a tiny fly in a barrel of ointment*"

The notion that the moons of the Tallowlands are in fact other realms is intriguing and explains why the normally-inert realmgates thrum with vitality when particular moons are in the ascendency and the magical forces fluctuate with the lunar tides.

As a side note, a small handful of goblin tribes are known to chase the various moons across the Tallowlands in the belief that, were they to catch one of them, they would achieve immeasurable power. This theory does suggest that these excessively insane greenskins are, rather disconcertingly, right.



*This last metaphor is likely de Robilant's own addition - flies in Tinkenhat's home jungle are rarely less than fist-sized, and lizardmen have no known concept of ointment.

Painting progress: Hilgoth

 A new faction, sort of!

I have always wanted to paint Bretonnians, although obviously Bretonnia doesn't exist in the Tallowlands and never has done. The faction background will be posted at a later date, i.e. when I have written it.

  

 I have started with the glorious mid-2000's Questing Knights because why not start with the best? First three knights painted. Bases to follow - I will be using milliput for these, which is a new experience for me and I want to practice on some lesser knights first...




  
                            Four symbols for the musician. Bonus points if you can spot the fifth.
 
 
The two unpainted shields will be done in the colours of the musician and the (as yet unpainted) other non-champion model. The champion can make his own arrangements.
 
A little advertising for the PCRC.

Hope you like them.

Faction: House Oakleaf

Lady Amberjill



An old noble house from the south-western reaches of Acheall*, whose groves encircle the largest frith-geard in all the Elven lands. Despite the harmony of their homeland, the Aclēafen are highly militarised and more aggressive than many of their neighbours. While long-established trade routes with human settlements (most notably Jeldenburg and Mirrorkeep) have maintained the House’s coffers even when other elves saw their resources dwindle, the Aclēafen have little fondness for humans, dwarves, or even many other elves, and have historically been swift to capitalise on any weakness shown by peoples whose lands border their own.

When the Felltide struck Acheall, the Aclēafen were the first House to send assistance to the northern boughs. Although they remain disliked by many of the wood-elf nations, it has never been denied that their unflinching defence was most likely what saved Acheall from being entirely destroyed before outside aid belatedly arrived.

Magic permeates much of the Aclēafen land (although this is not unusual around Acheall) and many faerie-dells and feysprings can be found in their territory. Whilst technically outside of the elven military structure, and strictly speaking not subjects of the Lord or Lady of the House, the spellweavers of the land are bound closely to the House through ancient pacts of protection and will not hesitate to fight alongside the House’s soldiers to protect their lands.

The current highborn is Lady Amberjill Vala Aclēafen.

*Which many of the peasant races know as "Oakhall".

Faction: Heralds of the New Dawn

 

Checkers, chestplates and...some sort of chocobo.

The Heralds of the New Dawn are a minor sect of Primaris Bretonnians who believe that the best way to gather followers for their god is through highly visible acts of valour and public exhortations of the faithful. Whilst lacking somewhat in subtlety, their willingness to deliver actual practical aid to those in need has made them - and by extension their patron - extremely popular in the area around their stronghold of Szarno.