Showing posts with label Cities of Sigmar. Show all posts
Showing posts with label Cities of Sigmar. Show all posts

Marshal of Somerstôn

It had been paved, once. You could still see the slabs here and there, though many had been taken to build the hovels of the nearby hamlets and outposts. More had simply been swallowed up by the grass. The wet sod buried them, but if you dug any distance, you'd find them. He was sure of it.

Like memories, he thought. The rain blew in.

You could see a long way from up here, once you'd scrambled up the slope. A holy landscape. A ritual landscape. The great Valley of the Sun stretched off into the distance; but it was hidden from view by this ridge. Hidden until the very top, when it struck you all at once, and drew a gasp. A beautiful jewel of a valley, gateway to the desert to the north, Stonehold to the south, and the first step into the Great Plain further west. 

You had to have imagination to picture it in its glory. A thousand celebrants coming from all around, and following this same path – paved then, stone-bright in the midsummer sun. They would be driving beasts, carrying ale and summerwine for the feast, laughing and joyful. 

Picture it. You round the corner and – all at once – you take a step and find the sun. A huge, natural arena from horizon to horizon, with jewel-bright grass cropped by the ovistriders, and warm. Here you would sit, and feast, and celebrate 'til the sun had sunk, its duty done for the year; the harvest safe and full and gathered. This was a time for old friends; news from the heart of the realm; gladness and comfort.

Not... not like this. Not with the grey, sheeting rain. Not with just four of you for the observance. Something had changed. The empire? The sun? 

All at once, the Marshal turned away from the valley. The movement sent cold water dripping from his helm and cloak.

Straightening, the dwarf by his side sniffed ruefully, rubbing his nose with a gloved knuckle. Helped by the elf, the old man moved to pull his cloak more tightly round his thin shoulders as they turned to go. It had been observed. The ritual, unbroken these thousand years – or so Aenur claimed – had been observed. 

All four were armed. The borders were no longer safe. 

The old world was gone. Part of him knew it. No tax-collectors had seemed a blessing – for a year or two at least. Families laughed; put a little away just in case. Then the raids had started. Help was slow in coming that first year; fewer still the next. In the third year, the beacons drew no help at all, and that was a dire time.

His father had a duty. Somerstôn's walls were strengthened – in the absence of good quarried stone from Three Bridges, his father had ordered the paving be torn up. What else could be done?

The little burh became an island; a border outpost. The beacons sometimes drew help; but more often mercenaries – as likely to become an enemy as to protect against them. Sometimes the beacon drew... other things. Warbands. Beasts. 

Now was a time of monsters. The old, familiar world was gone, its rituals and certainties with it. The new one was struggling to be born.

The roads had gone. But there were still swords.

Eyes of the Five?

Eyes of the Nine and AOS

And so wearily Nathaniel began his journey North.  Although the council never implicated him for anything wrong they had their suspicions and he couldn't risk continuing to base his now hampered operations in Alba Mesa.  And so he trekked North, past the Tolerance of Crows and into Chrysalis, the haven in the Charred Lands that he would make.  He was soon joined by his band of misfits and the retained services of a Gaunt Summoner.  

Binding those small ones was beneath him, he would leave it to the Summoner, he needed all of his focus on his big project and on carefully assembled contracts and bindings with the clever ones.



I really like the idea of a Tzeentch force in AOS, it appeals to my sense of efficiency as the PCRC tend to vary in enthusiasm between 40k and everything else so I reckon this significantly increases the probability of playing my army in whatever system they are excited by.

Eyes of the Nine* increases that efficiency further as it will play in AOS Tzeentch and Warhammer Underworld (Shadespire) which means my one army now covers three different systems.

*Are 4/5 of them missing?

The Adventures of Nathaniel Hultz: Part IX

The Ends Justify the Means

The battle had not gone well. To see a force of chaos this large so far South of the Charred Lands was unexpected - they may be here for a purpose.  Were we their purpose?  Or had we been opportunistically attacked?

The 'Emperor Karl Franz'*, the Cosmic Smite was badly damaged, lying on its side, on top of one of its mechanical horses.  The Lord of Change that had attacked them lay dead, finally dismembered by Holgars axe, Holgar, injured lying close by.  The rest of the battle continued to rage with the sounds of the copper cavalry clashing with distant horrors in and among the smoke of battle.



I had just finished despatching one of the bird mutants that had somehow got onto the carriage when suddenly from out of the smoke came another Lord of Change and I realised that I had run out of options.  It changed direction and came towards us, staff raised it started casting a spell.  I had about 30 seconds to turn the tide of battle.  Time for Plan B, a plan I had never intended on using.

I wiped the blood off my hands and then I wrenched globes off of the 'Cosmic Smite' until there were 9 left and then I stood in the middle, pulled out my tattered copy of the Doctrines of the Purple Hand' and said those 9 unholy words which caused the greater daemon to freeze.  I then uttered the 9 commanding words in the common tongue: 'Stop.  Go home, stay there until I summon you'.  The Jethelech Daemon melted away and I could feel the tide of battle turning, I was fizzing with blue and purple magic.

'What have you done...'.  coughed Holgar, spitting up blood.

Oh no, Holgar was conscious, he had seen it.  What was I to do?  'Holgar, old friend, I had no choice, please forgive me'.  '

'You always have a choice Nathaniel'.  Holgar coughed again. 'A noble death is better than this, remember whose side you are on'.

'I am truly sorry Holgar'

'If you are sorry then you will confess to the council as soon as we get back, there may be a way back'

'I can control it Holgar, I saved us, doesn't that matter?'

'Give me the book Nathaniel'

It was then that I made my fateful decision.  It wasn't meant to be this way, I was a force for good and giving this up now would not help anyone. It would not help my people or the Tallowlands.

'Give me the book Nathaniel'

I picked up one of the dismembered talons from the dead Lord of change and walked over to Holgar, I pulled him close to me and I wept as I plunged the talon into the wound in Holgars back, cradling him as he died, a look of shock and terror on his face.  I knew that his principles would trump our friendship and it could be no other way.  I would have to deal with the guilt later.

When the others arrived I explained what had happened.  Holgar had valiantly given his life and killed the Lord of Change, turning the tide of battle, Holgar would be a hero, celebrated in song.

That night and the next 8 nights I dreamed of nothing but the laughter and cackling of daemons.  The others would never know of the sacrifices I had to make to keep them safe but my plan would proceed unabated.  There was a way of cleansing at least a part of the Charred Lands and I would be its master.



*Some people mistakenly call this a Hurricanum but what do they know, Sigmar told us what it was called centuries ago and we definitely accurately recorded what he said.

The Adventures of Nathaniel Hultz: Part IV

The Hurricanum and the Celestial Council
They say the design for the 'Emperor Karl Franz'* vehicles were handed to the Celestial Council by Sigmar himself and that he laughed with joy** when the first of these vehicles was created, a template for all of the others.  The design has changed little over many centuries although the celestial wizards of Alba Mesa, of which I am one, use their mechanical beasts to pull the sacred device.



It was with great honour that I was asked to take charge of the Cosmic Smite - the 'Emperor Karl Franz' that was stationed in the temple at Alba Mesa and to take responsibility for its sacred duties.  Although primarily a vehicle of war, the machine has other peace time functions as well and I intend to discharge these duties well.

I have not yet been invited to sit in the circle of sovereigns in the council much to my frustration, what else do I have to prove, was victory in the battle of Broken Pacts not enough for them?  Did I not save them in their hour of need?  I fear some suspect that I have achieved my position too quickly for one so young.



I must continue to be patient and assuage any suspicions they have.  I have not read from or used the book now for some time.  Not because I fear it, it has been most helpful to me and indeed nothing to fear, but because the use of its lessons may raise suspicions.

It is possible I will not need the book any further, I have gained much mastery and knowledge and there is no need to tempt fate.  If I am right though we can begin to reclaim the charred lands and to drive chaos and its foul allies back towards Nygorach - perhaps they can be contained for good.

*Although without a name for the vehicle it is wise to assume that the inscription on the vehicle is its name.

**We hope it was joy

Court of the King: Dwarf dramatis personae and rules

Fielding the Throng of Nog: Dwarf rules

Dwarfs appears in the Cities of Sigmar battletome, but as with the other species inside, it's a rather curtailed list in comparison with previous standalone armies. Despite this, the Age of Sigmar rules appear to be very flexible, and most of my army can be fielded as-is, with a fair bit of 'counts-as' and a seasoning of discussion with the other players.

Where possible, I'm using the most up-to-date rules. In strict game terms, the Throng of Nog will be a Cities of Sigmar army, that uses Dwarfs as Allies. In a worst-case scenario, it will simply be an Order Grand Alliance force.

In general, I'm using the Cities of Sigmar battletome rules (accesible through the free Warscroll Builder on GW's website) as my first port of call. As a second line, I'm using the Dwarf Warscroll Compendium, again on the GW website. This includes the Pitched Battle profiles (that is, the points values) for a lot of the old models that no longer have rules, like the Grudge Thrower. There are one or two things still missing from that, and that's meant a dive into the older Dwarf Warscrolls from the first edition. This is a more complete lists, but doesn't include Pitched Battle profiles.

To that end, I wanted to 'show my working' in the rules I've chosen to represent the models I like best in the game – and hopefully avoid any nasty surprises or unintentional interactions. I've listed them as follows:
[Name] – [Warscroll being used] [(source]) XXpts

The source is either the Cities of Sigmar (CoS), Dwarf Warscroll Compendium (DWC), or Original Warscrolls (OW). 

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LEADERS

Cyng Nurnanog – Dwarf Lord (OW) 130pts*/Warden King (CoS) 110pts


The most difficult model of all, unfortunately, is the army's leader! For this, I'm using the Dwarf Lord battlescroll from the first release of Age of Sigmar, as this is oddly the only way to get access to the Shieldbearers:

A standard Warden King, the up-to-date equivalent, is 110pts; so as a stab in the dark, does 130pts sound like an okay starting point for the improved profile?

More conservatively, he'll count as a standard Warden King (the shieldbearers presumably being too tied up to add much to the fight!).

Either way, he'll be the army's general whenever he makes an appearance.

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The Runesmith Tremblestave – Runelord (CoS) 90pts


A lovely model, I really wanted to field this wizard back from the days when dwarfs had elementalists and similar wizards. A Runelord seems entirely appropriate.

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Eorlcyng Nialon the Disapproving – Warden King (CoS) 110pts

 Nice and simple, Nialon is perfectly fine in the army.

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Coln – Unforged (DWC) 80pts


Trollslayers etc. don't exist in the same way in the Age of Sigmar, but there are up-to-date rules for their spiritual successors, the grief-driven 'Unforged' in the Dwarf Warscroll Compendium.

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Snorri Spilaf, Thegn of Nog – Thane with Battle Standard (DWC) 80pts


The lack of characterful models like this is the main reason for me diving into the older rules. I could use him as a Warden King, but as you'll see here, I've loads of models better-suited for that. I guess treating him as a Runesmith – based on the banner bearing terrible runic magic, rather than Snorri himself – could work, but I'd prefer to use the Dwarf Warscroll Compendium rules, copied below:



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 Eorlcyng Broggi Diamondback – Warden King (CoS) 110pts

Work-in-progress
 As with his fellow Eorlcyng Nialon, Broggi of the Diamondback Hills is fine as-is. After all, if it's not Broggi, why fix it?


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BATTLELINE

Thegn Kazasturn, Gesith of the Cyng – 30 Ironbreakers (CoS) 330pts



Background-wise a lieutenant to Cyng Nurnanog, Kazasturn will lead a unit of Ironbreakers.

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The Weartling Cwichelm – 20 Ironbreakers (CoS) 260pts


Not to be outdone, Cwichelm will bring his snazzy Crimson Few into battle as Ironbreakers.

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Jorj Svensson – 20 Longbeards (CoS) 220pts

Work-in-progress

Jorj will lead a motley collection of models I like, being fielded as Longbeards.


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Klimt of the Eastern Woods, Far-Ranger – (DWC/OW?) 20 Quarrelers – 240pts

(If taken as a Far-Ranger – 100pts)


Depending on how the model comes out when painted, he may be promoted to a Leader, using the 'Not-Bugman' Far-Ranger rules. For the moment, however, he'll simply be the leader of the crossbow-bearing Quarrelers. These are in a weird place, as they appear in GW's warscroll builder, but the only Warscroll I can find is the original one. Perhaps an oversight? For the moment, I'll use the Pitched Battle profile from the DWC, and the Warscroll from the OW:



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ARTILLERY

They've not yet arrived, but I've been able to source a stone thrower and bolt thrower, the rules and points for which I include here for completeness:

Bolt Thrower (DWC) 120pts


Grudge Thrower (DWC) 180pts



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Phew! A last reference image, from the Dwarf Warscroll Compendium:


Well, that wraps up the basic stuff. I'm pleased to see you can field a dwarf army by the letter of the rules without too much counts-as or fiddling around with Allies (with the possible exception of the Lord riding on his ancestor's shield; but I'm confident the PCRC won't worry too much about him. We've done custom special characters before, so effectively he's that).

Of course, this still leaves things like Artefacts and Command Traits. I'm not really au fait enough with how Age of Sigmar works, so I'm open to any thoughts on how to approach this. Use the Cities of Sigmar ones? The older dwarf ones? Something else? Make up our own?

Alba Mesa

Alba Mesa - a force for good?

I was bitten by the Tallowlands bug a few months ago when it came into my head to create a Cities of Sigmar 'Tempest Eye' force in a steampunk style.  As yet I lack any models at all to show off given the fact that the models I want to base it on have not been released for the most part and my family commitments.  I really dig the background the PCRC are coming up with though for the Tallowlands so I thought I can at least contribute some of that.

The plan is to convert these guys into pistoleers and outriders:

And convert up a Hurricanum using the same horses:

I will likely convert up a General on a Griffon as well.

The following background intentionally has things in common with Tempest Eye.  I hope it isn't too close and I would encourage the PCRC to tell me if they think it is verging on unoriginal, I liked the original background and wanted some way of transferring aspects of it to the Tallowlands.  Tempest Eye forces contain up to one quarter Stormcasts and one quarter Kharadron Overlords as well as traditionally relying on celestial magic.  Combining all those forces as allies will always give the same feel to almost any 'counts as' Tempest Eye background.

^^

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What is Alba Mesa?  It is more than just the cavalry, which aided the Sinian Emperors when called upon*.  It is more than just a place or indeed a marvel of ancient and modern engineering.  It is more than just the capital of the Celestial College**.  It is one of the few places where wizards and scientists, dwarfs and humans, stormcasts and mortals mix in peace.  

Nestled high up in the Dawn mountains lies a metropolis entrenched into the mountains, a city of two sides; the Western side, dominated by the Kharadron Overlords in Barak Mhorna and the Eastern side, Alba Mesa.  Atop the glittering peaks stands three magnificent buildings:

  • The capital of the Celestial college, which has an observatory that you can see from many miles away.  Celestial magic in Rho is regulated here while the movements of the heavenly bodies and comets are monitored
  • Crown Keep - a small keep which is home to the Stormcasts who are allied to the Celestial college
  • The great lighthouse and aetherport of Salgrun

*Although significantly not its last Emperor
**Not to be confused with the celestial council despite their outsized influence on it

Extracts from the last publication of the Nobleman's guide to Rho, a publication that ceased when demand for its services fell with the Empire.

..of course it could all have been very different.  After the Age of Chaos, the Eastern side of the Dawn mountains was completely cut off from the rest of Roh (sic) both by the geography; the mountain ridges curve around to the East preventing any access of a peninsula of land trapped by the mountains, as well as the great storm which engulfed the mountain peaks for the first century or so of this age.  

The dwarfs colonised the western slopes while unbeknown to them, humans from a different land crashed into the rocks near the peninsula and settled it - for several generations that was their whole world.

When the tempest lifted there was conflict and war although eventually the pragmatism of the dwarfs in recognizing two entrenched defensive positions won out and an uneasy peace was reached...

...just speculation that the storm had been caused by an open realm gate on top of Salgrun peak and that closing it permanently has stopped the Tempest.  Although who or what had the desire or motivation to do this is unknown to me...

... by then the dwarfs had come to recognise that the humans of Alba Mesa were not going anywhere and made good trading partners.  Relations begun to thaw at that point... 

...that doesn't explain the interest that the humans had in technology.  That came from the Celestial college which was a mix of mystics and engineers like nothing I have seen before.  The mystics fully believed that it was the will of Sigmar to tame the mountains as a way of accessing the heavens.  Whether from self interest or prophecy they encouraged the development of mechanical beasts of burden, the forerunners to today's steam horse cavalry.  Given the unique climate and geography of course it would have been impossible to develop any cavalry without the aid of magic or mechanics...

...a golden age it would never again quite live up to with the treaty reached with Emperor Eldros II of the Sinian Empire which saw the forces and races of order fight together as one to expel...

...presented its own unique problems given the fall of the Empire although the solution they eventually reached preserved and protected Alba Mesa (and Barak Mhorna) at the cost of their effectiveness at projecting power.  Their forces remain on high alert given the frequent incursions from the charred lands to the North...

Extracts from the annals of the Kings of Roh (sic) and their bonds to the Sinian Emperors

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^^Art by Dmitriy Semyroz