The fall of the Sinian Empire saw many denizens of the southern reaches escape across the border into the Southern Fiefdoms. Most fled only when the tides of catastrophe broke on their doorsteps, hurriedly leaving their homes behind, carrying the few possessions they could snatch up in haste.
A lucky few left sooner, either through canny foresight or pure coincidence. Among their number was Alaster. A professional lockpick by trade, by sheer fortune he was abroad working on behalf of the Locksmiths' Guild when his homeland was laid to waste. As news of the unfolding disaster reached the Southern Fiefdoms it became clear that he had no hope of returning. Like many others at that time he joined Meici's Trail, the vast refugee caravan which wound through the towns and villages between the dark fief of Wallovia and the sea.
Leaving the Trail after a dispute, Alaster determined to rebuild his life. He travelled west towards Narya in the hopes of resuming his association with the Guild. En route he encountered an old contact who hired him - along with an eclectic band of rogues and wanderers - to perform a dangerous but lucrative job.
Discovering that his skills were well suited to the adventuring life, Alaster soon warmed to life on the road with his new companions. As well as being a lockpick by trade - and an extremely good one at that - he quickly learned to shoot with some aptitude and became integral to his group's successes.
In the course of his roaming Alaster has reacquainted himself with the Guild, who are themselves very keen to retain him as an affiliated professional.
Most recently, he has been seen putting to sea with an elf, a dwarf and a...nother elf. It is rumoured that they are hunting a kraken, although their possible reasons for wishing to do so are, to most people, entirely unfathomable.
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