The Watchers of the Ninefold Pact


The Watchers of the Ninefold Pact

Within the South Eastern Borders of the charred lands is a region called Chrysalis.  In this region is many things that normal regions contain, towns, castles, wildlife and some day to day life.  None of it should be there though because this region is in the Charred Lands.

At the magical center of this region is a tower, whose exact location seems to change from time to time.  This glimmering tower and its surrounding land appear as a beautiful place surrounded by a verdant garden and a town.  It is the home of the watchers of the Nine fold pact*, a sect of Jethelech whose followers truly believe that they are draining him of power.  Their goal is to push back and reclaim the charred lands from the taint of death.

Is Chrysalis easy to access?  Some who seek to find it never do despite its location on the border.  Others, perhaps by intent, find it easily, almost accidently as it is possible to get to it somehow without seemingly crossing the Tolerance of Crows.  It is said to be a beautiful and seductive place and even a reasonable place to do business.

The Watchers are led by the enigmatic Nathaniel Hultz, a man who rejected the shackles and strictures of the governing wizards of Alba Mesa and some say from the celestial council itself.  A man who believes himself to be the saviour of the Charred Lands.  A man for whom the ends justify the means.

If you are unlucky enough to go looking for trouble here you might run into Shanduko, a Lord of Change who appears in many forms (battle form below).  He fights only as a last resort, he will first give you an offer that you cannot refuse.  Shankduko seems to be bound to Hultz although it is not known whether this is by force or through a deal.






*Rumour has it that the Sigmarian cult of the Celestial pact is somehow linked to them although no evidence has emerged that was not circumstantial.

Alternate Tallowlands Maps

Alternate Tallowlands Maps

I have really been enjoying playing around with the mapping software the PCRC used to create the Tallowlands and I thought I would have a go at creating a few alternate Tallowlands maps.  Specifically a political map and an Underland map.  We do not want to exclude our skaven and goblin players (and anyone else who uses the underland) after all!

Inkarnate remains pretty easy to use although by using at such a high scale we are pushing it a bit.  I decided therefore to do the underland map in a bit more of a stylish rather than realistic mode.  As with everything it exists as a first draft. hopefully members of the PCRC will amend it or get me to amend it over time as we develop the Tallowlands further and we have our battles and roleplaying adventures.

Drawing the political map illustrated to me how big and empty the Tallowlands was at the moment.  I cant decide if that's a good thing or if it would be good to fill it up a bit more over time

Underworld Map


Political Map


Map Making -The Tallowlands

Map Making -The Tallowlands

I will get straight to the point.

The PCRC wanted to make a cool map of the Tallowlands.  As none of us are professional digital artists we went looking for a map tool and we think we found a good one:

They have a big presence on social media where lots of really nice looking maps get shown off

There are a fair number of decent training videos and reviews on Inkarnate.  Here is one if you are just getting started:

The official tutorials are here:

I found it easy to use although we have a long way to go before we produce anything really nice looking.

In the meantime I will continue using it for Tallowlands work and I am sure it will get more interesting over time as we expand the content of our area of the realms.

We have built the map up from this:

into this:




The Adventures of Nathaniel Hultz: Part IX

The Ends Justify the Means

The battle had not gone well. To see a force of chaos this large so far South of the Charred Lands was unexpected - they may be here for a purpose.  Were we their purpose?  Or had we been opportunistically attacked?

The 'Emperor Karl Franz'*, the Cosmic Smite was badly damaged, lying on its side, on top of one of its mechanical horses.  The Lord of Change that had attacked them lay dead, finally dismembered by Holgars axe, Holgar, injured lying close by.  The rest of the battle continued to rage with the sounds of the copper cavalry clashing with distant horrors in and among the smoke of battle.



I had just finished despatching one of the bird mutants that had somehow got onto the carriage when suddenly from out of the smoke came another Lord of Change and I realised that I had run out of options.  It changed direction and came towards us, staff raised it started casting a spell.  I had about 30 seconds to turn the tide of battle.  Time for Plan B, a plan I had never intended on using.

I wiped the blood off my hands and then I wrenched globes off of the 'Cosmic Smite' until there were 9 left and then I stood in the middle, pulled out my tattered copy of the Doctrines of the Purple Hand' and said those 9 unholy words which caused the greater daemon to freeze.  I then uttered the 9 commanding words in the common tongue: 'Stop.  Go home, stay there until I summon you'.  The Jethelech Daemon melted away and I could feel the tide of battle turning, I was fizzing with blue and purple magic.

'What have you done...'.  coughed Holgar, spitting up blood.

Oh no, Holgar was conscious, he had seen it.  What was I to do?  'Holgar, old friend, I had no choice, please forgive me'.  '

'You always have a choice Nathaniel'.  Holgar coughed again. 'A noble death is better than this, remember whose side you are on'.

'I am truly sorry Holgar'

'If you are sorry then you will confess to the council as soon as we get back, there may be a way back'

'I can control it Holgar, I saved us, doesn't that matter?'

'Give me the book Nathaniel'

It was then that I made my fateful decision.  It wasn't meant to be this way, I was a force for good and giving this up now would not help anyone. It would not help my people or the Tallowlands.

'Give me the book Nathaniel'

I picked up one of the dismembered talons from the dead Lord of change and walked over to Holgar, I pulled him close to me and I wept as I plunged the talon into the wound in Holgars back, cradling him as he died, a look of shock and terror on his face.  I knew that his principles would trump our friendship and it could be no other way.  I would have to deal with the guilt later.

When the others arrived I explained what had happened.  Holgar had valiantly given his life and killed the Lord of Change, turning the tide of battle, Holgar would be a hero, celebrated in song.

That night and the next 8 nights I dreamed of nothing but the laughter and cackling of daemons.  The others would never know of the sacrifices I had to make to keep them safe but my plan would proceed unabated.  There was a way of cleansing at least a part of the Charred Lands and I would be its master.



*Some people mistakenly call this a Hurricanum but what do they know, Sigmar told us what it was called centuries ago and we definitely accurately recorded what he said.

Profile: The Unslumbering

For over three hundred years the folk of south-western Rhô have told legends of a lizard-warrior who stalks the land ceaselessly, never sleeping, searching for something hidden or lost in ages past. Some claim that it has appeared suddenly to aid them against bandit attacks on journeys through remote places. Others swear that it can be seen skulking around unremarkable hillside caves and inland gorges.

Records show that these stories began at the same time that a lizard-noble from a distant land arrived in Rhô. Its purpose was never revealed, but it carried many titles and honorifics - Watcher of the Sun and Moon, Star-sentinel and Unslumbering One to name but a few. When - or even if - it ever left Rhô is unknown.

To those in its homeland, it is known as Sleepless Insi'atl.

Regions of the Dar'Koath Highlands: Wō

Situated in the central Highlands, between the lands of the Connaghi and the Jarlings, Wō is a small, densely-wooded and unpopulated region. Deep in the heart of this place is a tree, ancient beyond reckoning and imbued with a terrible and mysterious power. Possibly it is home to an elder fey, or maybe it contains a trapped daemon - in any case, aspiring champions of the Dar'Koath clans will undertake the perilous voyage to the tree in order to seek the blessings of the Wild Gods.

Occasionally, a clan will earn the favour of the greater powers and a host of wild beings will march from the forest's boughs to aid the clan in warfare. This is heralded by a mighty storm which blows leaves of magical and unnatural colours across the lands. These are known to the clans as the Tears of Wō.

The Tree of Wō